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He believes that killing is not a natural behavior for humans, but instead, is a type of learned or acquired behavior.This military man points out that there are many similarities in how violent video games are played by children and the way that military men are trained to kill.
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Unfortunately, this means that video games have become a big business.
And most video companies are aware of the demand by children for many of these violent games, and they actively market these games to children.
What these studies indicate is that, most likely, just average amounts of video game playing increases aggressive behavior in children.
The value of these last two kinds of studies is two fold.They are primary played by males who are between the ages of eight and fourteen.“Eighty percent of the games produced are violent”.In fact, the Army typically uses video games in their training of soldiers, such as “Quake” and “Doom.” He “call[s] violent video games ‘murder simulators’”.Many national governments are concerned about the long-term impact that video game playing will have on their future citizens.In fact of fifty games reviewed, thirty-five of them had violent scenes for more than thirty percent of the time that they are played.Additional research demonstrates that in a comparable study, children who participated in a program to reduce video game playing exhibited less aggression during playground activities than children who did not participate in the program.Video games have experienced dramatic developments in the last twenty-five years of their existence.They have progressed from simple blips of light on the television screen to complicated role-playing scenarios that allow the players to control the action.As a result, several countries have responded to this problem by banning certain video games that are especially aggressive.Some of the video games include “Harvester” and “Soldier of Fortune.” In Canada, some provinces consider video games equal to movies.